The formula for calculating the multiplier is:ġ + 1 40 ⌊ AverageLevel ⋅ ( AverageDefBonus + StrengthBonus + AttackBonus ) 5120 ⌋, Opponent combat levelĭefensive skills Hitpoints If a monster has a multiplier, the bonus experience gained will be in the following skills: Attack, Strength, Defence, Ranged, Magic, Hitpoints, and Slayer.
The normal amount of experience is multiplied by a multiplier based on the stats of the monster itself. If a player is using a melee weapon, such as an abyssal whip or spear that shares experience with attack, strength, and defence, then the normal value is 1.33 xp (4 divided by 3) per damage done to attack, strength, and defence. For ranging with long range, the normal value is 2 ranged xp and 2 defence xp per damage done.
If a player uses magic on defensive mode, the normal value is 1.33 xp to magic and 1 xp to defence per damage done, plus casting xp. Defensive mode in magic and range are also an exception. Magic spells also grant xp for the spell cast even if the spell splashes. The normal value for hitpoint experience gained is 1.33 xp per damage done. However, certain high defence monsters have higher xp for hitpoint damage ratio. The normal value is 4 xp per damage in the combat style ranged and melee, and 2 xp per damage in magic. Players gain combat skill xp from dealing damage. The purpose of hybridding is to maintain the advantage over your enemy and bypass protection prayers. While not usually popular or effective in PvP or low level Wilderness combat, hybridding is a necessary tactic in high level Wilderness combat. The act of using two or more combat styles in a fight to gain an advantage is called "hybridding". See the article Damage per second/Magic for more information on calculating Magic damage output.Įven though each level is designated for one style of Combat, multiple styles of combat can be used in one fight, since players have the ability to switch weapons at will and at any time. Magical accuracy is affected by both the equipment bonuses and by the Magic level. Magic-based damage is typically based on the selected Magic combat spell, not by Magic level(Exceptions include Magic Dart and salamanders).A player fighting with Magic via casting the Fire Wave spell.